![]() "My players think it's cool to have bigger numbers" is not a good goal IMO. Then they end up giving all the foes 3x the normal HP, and now, what did you accomplish? So IMO changing rules or mechanics should be done carefully and with a specific goal in mind. I have been working on some homebrew options, and came up with these two feats. It can often go wrong, though - we get stories here all the time of "I had everyone do 3x normal weapon damage because rule of cool! But now combats are too easy, what do I do?" The basic rules as written for 5e seem a but limited. ![]() Some people really love fiddling with the details of the system, and that's OK. D&D 5e: The Best Homebrew Classes, According To. Really useful tips I myself am homebrewing a campaign for my first time DMing, and this helped a lot BioWizard. In your particular case, I would try to resist the urge to modify 5e to be more like 3.5, but again, maybe doing so works fine in your group. Dnd Reddit 5eMagic Spears in 5e: Pointy Sticks for Every Tier of Play. There's no real right or wrong answer here - even the most ridiculously bad homebrew class might work fine at some tables. When it comes to homebrew rules and mechanics, well, most of it is not well designed. ![]() Showing 1 - 20 of 34 Sort by: Newest First Add Campaign Talisman of the Dark Sorrow 3.0 3 An introductory adventure for 2nd level players. If you have a free D&D campaign to add, please feel free to contact us. There's always things that come up that are not explicitly defined in the source material. Below is an updated list of free D&D 5e modules/campaigns collected from various sources. Everyone does it at least a little, even when running a published module. Homebrewing adventure content is very standard.
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